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Zdoom bouncing projectile disappear when touching sky
Zdoom bouncing projectile disappear when touching sky











zdoom bouncing projectile disappear when touching sky zdoom bouncing projectile disappear when touching sky

Hold the use/open door key to view all inventory and available weapon functions.Use run/walk toggle to switch from walk and run.

zdoom bouncing projectile disappear when touching sky

Hold the jump key in front of a low ledge to climb over it.Use items to pick them up, and enemies to melee them.Hit the unload key (user4) to take ammo out of a weapon.Use medikits (in inventory or second weapon on slot 9) or bandages to stop bleeding.Look down or select bandages (first weapon on slot 9) to see if you're bleeding.This will let us figure out if the actor just fell through the floor or actually got destroyed.HIDEOUS DESTRUCTOR A WEAPONS AND MONSTERS MOD FOR GZDOOM QUICKSTART So try out your projectile in the Third Person template and see if it disappears there as well.įinally, try adding an Event Tick to your blueprint and have it print the actor location. If it works with those meshes, then the problem could be related to the ball mesh ( the original mesh asset in content browser not the component inside actor) not having collision.Īnother potential issue would be the floor itself not being able to collide with the ball mesh. Preferably one of those cube meshes that come with the engine’s default templates. You can try out a couple of things to see if that’s the case. So it could be a problem with the collision settings on the meshes. I tried out a similar setup with a basic sphere and it stops on hitting the ground. Since you’re using physics, there is no need to add that. I had assumed that you were using a projectile movement component to move the projectile.













Zdoom bouncing projectile disappear when touching sky